file_warm_wind_png Warm Wind Skill Info |
| Type: | Active Skill |
| Levels: | 7 |
| SP Cost: | 20 for LV 1-4, 50 for the rest |
| Cast Time: | Instant |
| Cast Delay: | None |
| Duration: | 300 sec |
| Target: | Self |
| Range: | None |
| Element: | Depends on SkillLV |
| Catalyst: | None |
| Prerequisites |
| peaceful_rest (Lv5), enjoyable_rest (Lv5), fighting_chant (Lv5) |
This skill changes your attack element according to used skill level. When the weapon is removed or changed, the enchant remains for all except the holy element.
Level 1: earth
Level 2: wind
Level 3: water
Level 4: fire
Level 5: ghost
Level 6: shadow
Level 7: holy
This skill is unchanged and retains the original effect.
None
None
| Skills | break_fall · prepare_axe_kick · prepare_counter_kick · prepare_round_kick · prepare_whirlwind_kick · axe_kick · counter_kick · flying_side_kick · round_kick · whirlwind_kick · running · enjoyable_rest · peaceful_rest · fighting_chant · high_jump · taekwon_mission · Warm Wind |
| Quests | taekwon_kid_job_change_guide |