| For the status effect, see Status Effects. |
Undead refers to an element and a monster race, most monsters of the latter being of the former and vice-versa. Nonetheless, the two are, in fact, separate and should not be confused.
Undead elemental players and monsters can be damaged using the heal/turn_undead/sanctuary/magnus_exorcismus skills. Undead elemental players and monsters are also not affected by the knockback from the fire_wall skill and are immune to frozen, stone status and the provoke skill.
| Enemy Level |
| Element | Level 1 | Level 2 | Level 3 | Level 4 |
| neutral | 100% | 100% | 100% | 100% |
| water | 100% | 100% | 125% | 150% |
| earth | 100% | 100% | 75% | 50% |
| fire | 125% | 150% | 175% | 200% |
| wind | 100% | 100% | 100% | 100% |
| poison | -25% | -50% | -75% | -100% |
| holy | 150% | 175% | 200% | 200% |
| shadow | -25% | -50% | -75% | -100% |
| ghost | 100% | 125% | 150% | 175% |
| Undead | 0% | 0% | 0% | 0% |
Items concerning the Undead Element include:
| Item Name | Effect |
|---|
| Card | Add 15% more tolerance against shadow Property Attack. Add 15% more tolerance against Undead Property Attack. |
| Item Name | Effect |
|---|
Resistance to Shadow, Ghost or Undead monsters increased by:
Damage against Shadow, Ghost or Undead monsters increased by:
Damage when using any Shadow, Ghost or Undead is increased. This includes skills of those elements (I.E. Napalm Vulcan, Soul Strike, etc skills) or anytime you use a converter, etc of one of those elements (i.e. cursed water, appropriate Warm Wind levels, etc).The increase in damage is by:
| Equipment |
| Increase the wearer's effectiveness against Holy, Undead, and Ghostly forces by 50% |
| Item Name | Effect |
|---|
| Card | Increase resistance to Undead property attacks by 30%. flee rate +5. |
| Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. |
| Loki:Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking. |
| Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking. |
| Item Name | Effect |
|---|
| Equipment | Adds resistance to ALL elements by 15%. FLEE + 30 MDEF + 5. Enables use of Level 1 Teleport. Cannot be refined, cannot be destroyed. |
| Resistance to all elements +5%. Perfect Dodge +5. Increases Max HP and Max SP by 1% per refine. MDEF + 5. Unbreakable. Unstrippable. |
| Resistance to all elements + 10%. Max HP and Max SP + 10%. After Cast Delay - 10%. MDEF + 5. ATK and MATK + 5%. Critical + 5. Hit + 10. Ignores 5% of Enemy's MDEF. Unbreakable. Unstrippable. |
| Item Name | Effect |
|---|
| Card | Changes the attack of the weapon it is compounded on to Undead and increases damage with Undead based attacks by 15%. |
| Item Name | Effect |
|---|
| Equipment | Enchanted with Undead Property. INT + 4, MATK + 15% |
| Enchanted with Undead Property. MATK + 20%, INT + 1, DEX + 1. Whenever you take a Physical Damage, small chance to cause Curse status ailment to every enemies in the screen. This chance is increased depending on the refinement rate of this weapon.(Refine Rate 9~10) You will receive bonus MATK + 3%, Maximum SP + 300. |
| Enchanted with Undead Property. |
| Item Name | Effect |
|---|
| Equipment | Add a 20% resistance against property attacks (All except Neutral). |
| Can never be knocked back. Receives 20% additional damage from all physical and magical sources. |
| Add a 20% resistance against Water, Fire, Shadow and Undead Property. MDEF + 5. |
| Add a 20% resistance against Water, Fire, Shadow and Undead Property. Adds a 5% resistance against all elements but neutral if your name has been heard of, even once. Adds a 5% resistance against neutral if you've been heard of a few times. MDEF + 5 |
| Adds a 10% chance to return the damage of all magical and physical attacks. Increases resistance to all elements by 10%. Reduces damage from all attack types by 10%. Reduces ATK, Flee, Perfect Dodge and Hit by 90% |
| Increases damage from large size monsters by 15%. Reduces damage from small size monsters by 10%. Max HP + 20%. Reduces damage from Criticals by 20%. Perfect Dodge + 7. Luk +7. Resistance to all elements + 7% |
| Item Name | Effect |
|---|
| Rainbow Ring-Rainbow Sash Set | All Stats +7. Resistance to Holy, Shadow, Undead, Poison and Ghost Property Attacks by +7%. Note: If 2 Rainbow Rings are worn, you gain the bonus twice, for a total of All stats + 14 and Resistances increased by 14% |
| Grants the user a chance to cast a random level up to level 3 of Random Attack when attacking. All stats +3 |
| Grants the user a chance to cast a random level of Random Attack when attacking. ll stats +7 |