Attacks 3 times with increased damage. Higher skill level decreases chance of occurrence although increases damage. In the same manner as the Thief's double_attack skill, Triple Attack gives the user the chance to perform Triple Attack when attacking normally (without the use of skills).
But this skill differs from the Thief's Double Attack in many key regards. The delay, as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Triple Attack (and chain_combo) actually counts for damage as a single strike. This means that damage bonuses from modifiers and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits.
Therefore, even with LV10 Triple Attack these “individual hits” will usually be weaker than a single normal attack. On the positive side enemy vit reduction is also only applied once, so against high-vit targets the total damage may be much higher than expected.
The Silence status does not stop this skill from activating, and it can be used against the Emperium (though other combos cannot). The delay time is affected by ASPD of the user.
| Level | Perform Chance | +ATK |