Creates a 5×5 area sanctuary effect around the targeted cell. Characters and non-undead/demon monsters within the sanctuary are healed (see amount below) once a second unless at maximum_hp.
undead property and Demon family monsters take holy property damage equal to half the sanctuary's heal, rounded down and are knocked back out of the effect each time. The maximum number of valid healing targets is equal to 6 + 2 * SkillLV, the maximum number of valid damage targets is equal to 3 + SkillLV.
The spell affecting one player or monster once is counted as 1 target. If it affects a player or monster more than once, then it will count as a valid target more than once. If the maximum number of valid targets is exceeded, the spell will come to an end prematurely.
Valid targets are determined by the following priority:
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undead property and Demon family monsters.
Multiple Sanctuaries can be stacked on each other and as long as the maximum number of valid targets is not exceeded, each will last to their full duration.
Note: Sanctuary is the one of the two only means of healing the Emperium in the war_of_emperium battles. While it is a skill that is by no means essential to have in a war_of_emperium priest, have one or more priests with a high level of the skill in a guild could be very useful.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Duration (seconds) | 4 | 7 | 10 | 13 | 16 | 19 | 22 | 25 | 28 | 31 |
| Number of targets | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| HP healed per wave | 100 | 200 | 300 | 400 | 500 | 600 | 777 | 777 | 777 | 777 |
| SP cost | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 |