Various classes have received buffs / nerfs. Please see the page to view each class.
The party option 'Even share' will now accommodate anyone within a 30 level range.
The maximum party size has been increased from 12 to 20.
An idle time limit as been added for experience gain. After 60 seconds of inactivity, a player will no longer gain experience points. The idle limit for autoloot has been lowered to 60 seconds as well.
Whenever the player dies, the escape menu doesn't pop up automatically anymore.
Homunculus max level will now be 255.
Every 2 Perfect Dodge over 50 will increase the hit rate of skills by 1%. This hit rate is a total addition. (e.g. a player with 100 PD and 800 flee gets hit by a player with 600 hit, normally the attacker would miss 100% of their normal hits and 100% of their skills. In this new case, the attack would miss 100% of their normal hits and hit 25% of their skills.)
After Cast Delay Reduction has been capped at 50%
Elemental Piercing has been capped at 30%.
Physical reflect reduction has been capped at 50%.
Magical reflect reduction has been capped at 50%.
SubRace Resistance (resistance added against a certain race) has been capped at 65%.
The chance to completely reflect melee and ranged attacks has been capped at 20%.
HP and SP recovery rate bonuses will be capped at a total of 500%.
Entities that take only 1 damage per attack (e.g. barricades) will now also be healed only 1 point from the heal skill.
Vending has been edited. You are no longer able to overlap another vendor and cover their shop completely.
Stalkers will now be unable to copy skills from mobs in order to prevent the copying of skills at a higher level than intended.
Mobs will now no longer heal players when the player has stacked too many resists; they will now only miss.
e.g. If I stack 125% Earth resistance and a mob hits me with Heaven's Drive, it will now miss; if a player hits me with Heaven's Drive, however, it will still heal me.