Refinement System
Overview
Equipment in Ragnarok Online can be 'upgraded' or 'refined' by upgrade NPCs in each major towns to make them more powerful. All equipment has a maximum upgrade level of +10, starting from +0. +0 items do not have any prefixes, but once they are upgraded, the number of upgrade levels will be displayed on the equipment - e.g. +5 Stunner.
Also, you can turn in Rough Oridecon and Rough Elunium to create single refined Oridecon and Elunium, which are needed for upgrading Lv. 3 / Lv. 4 weapons, items and armors, respectively. Enriched versions of these two ores, when used by a special upgrade NPC, increases the chance of successfully upgrading an item.
Upgrade NPC Locations
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Inside
morroc (morocc_in) 73,38
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Basement of
juno Armory (juno) 119, 137
2nd floor of
einbroch Blacksmith Guild (einbroch) 255, 108
Basement of
lighthalzen Weapon Shop (lighthalzen) 194, 35
payon Located at 174, 138 – NPC Suhnbi is Upgrading your items with Enriched Ores
Upgrade Requirements
To upgrade equipment, make sure you have the following:
Not all item types can be upgraded. The following item types cannot be upgraded:
Reagents and Cost
To upgrade, you need to provide a reagent in order to upgrade your equipment. Reagent required differs depending on weapon level of the equipment. As for armors, they all take same reagent regardless of type.
Money taken also differs depending on weapon level of the weapons.
Following list shows reagent + money required.
Weapon Lv. 1 -
Phracon (200 Z from NPC Shop) + 50 Z Fee
Weapon Lv. 2 -
Emveretarcon (1,000 Z from NPC Shop) + 200 Z Fee
Weapon Lv. 3 -
Oridecon (Monster drop) + 5,000 Z Fee
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All Armor Types -
Elunium (Monster drop) + 2,000 Z Fee
Refining Rough Oridecons and Eluniums
LOKI Effects Gained
Weapons
Weapon Lv. 1 - Every +1 upgrade gives +7 ATK
Weapon Lv. 2 - Every +1 upgrade gives +15 ATK
Weapon Lv. 3 - Every +1 upgrade gives +25 ATK
Weapon Lv. 4 - Every +1 upgrade gives +35 ATK
Additionally on Loki, every armor refine over +4 gives 1% reduction in damage from any source.
Safety Level
The Safety Level is the maximum level of refinement that can be given to equipment with guaranteed success (0% chance of failure). Anything past the safety level has chance to fail, and failure means your equipment will be permanently destroyed, including any cards and other enchantments it may have had. You won't be refunded Zeny and the ore used to upgrade if it fails. Give careful thought before deciding if you want to upgrade a piece of equipment beyond its safety level.
RRO offer the following safety levels when upgrading with regular ores:
Weapons
Weapon Lv. 1 - Safety Level +7
Weapon Lv. 2 - Safety Level +6
Weapon Lv. 3 - Safety Level +5
Weapon Lv. 4 - Safety Level +4
Armors
| Upgrade | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Armor |
| +4 → +5 | 100% | 100% | 100% | 60% | 60% |
| +5 → +6 | 100% | 100% | 60% | 40% | 40% |
| +6 → +7 | 100% | 60% | 50% | 40% | 40% |
| +7 → +8 | 60% | 40% | 20% | 20% | 20% |
| +8 → +9 | 40% | 20% | 20% | 20% | 20% |
| +9 → +10 | 20% | 20% | 20% | 10% | 10% |
| Upgrade | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Armor |
| +0 → +5 | 100% | 100% | 100% | 60% | 60% |
| +0 → +6 | 100% | 100% | 60% | 24% | 24% |
| +0 → +7 | 100% | 60% | 30% | 9.6% | 9.6% |
| +0 → +8 | 60% | 24% | 6% | 1.92% | 1.92% |
| +0 → +9 | 24% | 4.8% | 1.2% | 0.384% | 0.384% |
| +0 → +10 | 4.8% | 0.96% | 0.24% | 0.0384% | 0.0384% |
Success chances using Enriched Oridecon/Elunium are:
| Upgrade | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Armor |
| +4 → +5 | 100% | 100% | 100% | 84% | 84% |
| +5 → +6 | 100% | 100% | 84% | 64% | 64% |
| +6 → +7 | 100% | 84% | 75% | 64% | 64% |
| +7 → +8 | 84% | 64% | 36% | 36% | 36% |
| +8 → +9 | 64% | 36% | 36% | 36% | 36% |
| +9 → +10 | 36% | 36% | 36% | 19% | 19% |
Note that red colored numbers mean no improvement over normal Oridecon or Elunium.
| Upgrade | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Armor |
| +0 → +5 | 100% | 100% | 100% | 84% | 84% |
| +0 → +6 | 100% | 100% | 84% | 53.76% | 53.76% |
| +0 → +7 | 100% | 84% | 63% | 34.41% | 34.41% |
| +0 → +8 | 84% | 53.76% | 22.68% | 12.39% | 12.39% |
| +0 → +9 | 53.76% | 19.35% | 8.16% | 4.46% | 4.46% |
| +0 → +10 | 19.35% | 6.97% | 2.94% | 0.85% | 0.85% |
Originally, the Blacksmith's skill weaponry_research was believed to add 1% refining chance per skill level (up to 10% at skill level 10) to the Blacksmith. This has been proven to be false. However, the mastersmith skill weapon_refine will increase self-weapon refining chance by 0.5% per job level after job 50. At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does.
Success chance with job level 120 Whitesmith
Success chances using a job level 120 Whitesmith are:
| Upgrade | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 |
| +4 → +5 | 100% | 100% | 100% | 81% |
| +5 → +6 | 100% | 100% | 81% | 54% |
| +6 → +7 | 100% | 81% | 67.5% | 54% |
| +9 → +10 | 27% | 27% | 27% | 13.5% |
Basically at job level 120 the Whitesmith has a 35% better success rate compared to the NPC.
Safe Refine Ticket
These work similar to how iRO's SRTs work, in that if you fail the refine, your equipment will not break. The item will stay as if you didn't attempt to refine it at all.
Safe Refines can now be done on any Refine NPC that also provides the normal refining.
Due to how SRTs work, the chance for a successful refine is significantly lower than the usual rate. However, you need not decard your card when using the NPC as these will be preserved, success or fail. This is similar for any enhancements you may have in that equipment.
Success rates are not known, however it has been stated that if you bring an Elunium, Oridecon, Enriched Elunium, or Enriched Oridecon in conjunction with the SRT, the success chance will be increased (more so with enriched ores).
SRTs drop from all tiers of
cedi (+5, +6 drop from D; +6, +7 drop from C; +7, +8 drop from B; all drop from A) also from the new tiers of Cedi (+5, +6 drop from D-2; +7, +8 drop from C-2; +9, +10 drop from B-2) and
reginleif. They are tradeable. Once you clicked them, they will turn int o
Blacksmith's Blessing.
Socket Enchants
For more details on the system, see socket_enchant.
Players may use this system to add an additional card slot into selected pieces of equipment. They are divided by “ranks”, which will require different amount of zeny and items (more expensive stuff will be required the higher the rank of the item you plan to upgrade). Success rates will also depend on the rank; higher rank items will have lower success rates.
When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant.
Hidden Enchants
For more details on the system, see hidden_enchant.
This new system allows players to add stat bonuses to selected body armors. The gear is randomly given +1 to +3 of one of the 6 stats. Success rates vary according to the type of armor. Each attempt costs 400,000 zeny, but no items are needed other than the armor itself.
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