Creates a 3×3 cell cloud around the target cell that blocks the damage all ranged physical attacks. This means that it also blocks the bow attacks of players. Monsters (and player attacks/skills) count as being “ranged” if their attack has a range of 4 or more cells.
Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area, land_protector, or a safety_wall. It can also be used to prevent a Safety Wall from being created on the target area. Note that only damage is blocked by Pneuma; other effects like stun and knockback will retain their abilities. It is therefore possible to use charge_arrow to knock a player out of a Pneuma and into harm's way.
After 10 seconds, Pneuma will expire. It will be difficult for you to recast pneuma on the same cell quickly, so it is simpler to place 2 pneumas side-by-side and shift when the time is up. The only delay is in the animation, so you can spawn many pneumas to protect many people at once. In a party, remember to pneuma yourself before doing so.
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a land_protector, Pneuma will have no effect.
Pneuma completely blocks the following skills: