file_merchant_photo_png
Deal with a hope…
Born in a wealthy merchant family, he/she was taught that everything in life is about money. Thinking that an easy fortune is awaiting, he/she decides to join the other adventurers gathered by King Tristan 3rd. He/she has many different skills to utilize in selling items, as well as the ability to carry more items in the cart. There is also the skill Mammonite, which uses precious money and does damage that well meets the value of the money being used.
Always on the lookout for profit, Merchants are the economic experts of Ragnarok Online. Setting out to make a fortune, playing as a Merchant will allow the player to get the most out of every last zeny. Merchants are also handy with items, being able to carry far more than other classes thanks to their Enlarge Weight Limit and Pushcart abilities.
Although a Merchant is bound to feel more at home at the marketplaces and auction houses of Rune-Midgard, they can still hold their own in battle, specially when it comes to defending their wares. Inherently sturdy, Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack.
After a life of buying and selling items, Merchant second jobs provide the possibility of making their own. Merchants can choose to change into a blacksmith or an alchemist at Job levels 40 to 50.
Starting stats for merchants depend mostly on whether the player wishes to make a battle-oriented character or concentrate on the stats needed after job change in order to make items successfully. In the first case, a swordsman-like starting build is a good idea, both in its vit and agi variants. In the second case, the player should keep in mind that Blacksmiths' forging success and Alchemists' potion mixing depend heavily on high dex and luk, as well as int in the case of Alchemists.
| Experience: | Base EXP: | Job EXP: |
| Quest Reward(s): | Jobchange to Merchant |
1. Head to alberta and enter the Merchant Guild in the southwest corner (36, 42). Inside talk to the blond NPC behind the desk to sign up to become a Merchant.
2. She will ask you to pay a fee of 1,000 zeny before beginning the quest. You can pay half (500z) before and half (500z) after you go through the quest if you lack the funds. You will also be given a Serial Number to give to the next NPC, do not forget what it is. The serial number is randomly chosen between one of these:
2485741
2328137
2989396
2191737
3012685
3487372
3318702
3543625
You will also be told who and where to deliver the parcel to from one of the following:
3. Head down into the warehouse and speak with the warehouse supervisor. You must the enter the serial number as well as the destination of the parcel. The supervisor will give you a parcel even if you enter the wrong serial number or destination, but the receiving NPC will not accept it, thus requiring the player to start from scratch.
4. Deliver the parcel to the appropriate NPC, and you will receive a Receipt from them if you are successful.
5. Return to alberta and present the supervisor with the receipt, then speak with the guild leader to become a Merchant.
Loki:
1
Merchant Card Box
1
1 Hour Package Vol 5
1
Merchant Package
http://ratemyserver.net/re_item_db.php?item_id=13876&small=1&back=11_hour_package_vol_5__13638_merchant_package