| This skill's information has been altered on one of the servers. Please see the “Other” section listed in the table shown below to read details about this change. |
file_land_mine_png Land Mine Skill Info |
| Type: | Active Skill |
| Levels: | 5 |
| SP Cost: | 10 |
| Cast Time: | Instant |
| Cast Delay: | None |
| Duration: | 240 - 40*SkillLV sec |
| Target: | Ground |
| Range: | 3 cells |
| Element: | Earth Property |
| Catalyst: | 1 Trap |
| Prerequisites |
| None |
A Land Mine is a visible trap that explodes when stepped on, hitting the monster or player (in pvp only) that triggered it for [(DEX + 75) * (1 + INT / 100) * SkillLV] damage.
This skill ignores def and mdef and damage modification cards for size and family, but not elemental property. There is also a (5 * SkillLV + 30)% chance to stun targets for 5 seconds. This trap will affect Players in pvp zones, including the user.
If not tripped by the end of the duration, the Land Mine will turn back into a Trap item on the floor and can be reclaimed.
| Level | 1 | 2 | 3 | 4 | 5 |
| Duration (sec.) | 200 | 160 | 120 | 80 | 40 |
Loki:
None
None
| 2nd Class Skills | ankle_snare · beast_bane · beast_strafing · blast_mine · blitz_beat · claymore_trap · detecting · falconry_mastery · flasher · freezing_trap · Land Mine · phantasmic_arrow · remove_trap · sandman · shockwave_trap · skid_trap · spring_trap · steel_crow · talkie_box |
| Transcendent Skills | true_sight · falcon_assault · sharp_shooting · wind_walk |
| 3rd Class Skills | no_limits · aimed_bolt |