| Requirements |
|---|
| Job Level: | 40 |
| Class: | archer |
| Item(s) (Consumed): | Varies (see table) |
| Rewards |
|---|
| Experience: | Base EXP: | Job EXP: |
|---|
| None | None |
| Quest Reward(s): | Job change to hunter |
1. Go to the hunter Guild in hugel (which is situated north of the airship gangway). Talk with the guildmaster, Sherin, and apply to become a hunter.
Sherin tells you that candidates are required to pass three tests before they can become a hunter.
2. The first test is a personality assessment. The following are the answers to the test:
3. Talk with the Guild Receptionist, ‘Demon Hunter’, on the left, who tells you that the second test consists of gathering items to make arrows. Gather the items he requests, then talk with him again.
Demon Hunter will request one of the following sets of items, chosen randomly:
| Set | Items |
|---|
4. Talk with Sherin again, who instructs you to meet a guild member in payon to take the final test.
Tip: Bring enough healing items to recover all your HP once for the final test.
file_location_of_the_guild_member_in_payon_png Location of the guild member in Payon
5. Go to the building in payon situated to the east of the central castle (payon 185, 233). Enter the first room on your right, then talk with the guild member and ask to take the final test.
The guild member will give you
file_1751_gif 200 Silver Arrows and transfer you to a waiting room. Walk forward and the examiner will explain the test to you.
The test area is a maze populated with Porings, Zombies, Archer Skeletons, and Mummies, and scattered with puddles of water. You are required to complete three objectives in order within 3 minutes to pass the test:
All of the monsters will die once the required number of target monsters have been killed.
The six target monsters are comprised of:
The switch is located at the center of the maze, and can be activated by clicking it. The exit is located in the north.
Tip: You can activate the switch from a distance; you don't need to stand next to it.
You will fail the test if any of the following happens:
When you are ready to begin the test, enter the receptionist's chat room and wait until you are transferred to the test area.
6. You are awarded a
file_1007_gif Necklace of Wisdom as proof of passing the final test.
7. Return to the hunter Guild. Give the Necklace of Wisdom to Sherin and she will make you a hunter.
Tip: Before leaving hugel, go south and kill enough monsters to learn falconry_mastery, then rent a falcon from the Falcon Breeder on the second floor of the Hunter Guild.
| 2nd Class Skills | ankle_snare · beast_bane · beast_strafing · blast_mine · blitz_beat · claymore_trap · detecting · falconry_mastery · flasher · freezing_trap · land_mine · phantasmic_arrow · remove_trap · sandman · shockwave_trap · skid_trap · spring_trap · steel_crow · talkie_box |
| Transcendent Skills | true_sight · falcon_assault · sharp_shooting · wind_walk |
| Quests | Hunter Job Change Guide · hunter_skill_quest · rebirth_walkthrough |
| Job Change Quests |
|---|
| Novice Class | Super Novice |
| Second Class | Alchemist · Assassin · Bard · Blacksmith · Crusader · Dancer · Hunter · Knight · Monk · Priest · Rogue · Sage · Wizard |
| Expanded Class | Gunslinger · Ninja · Soul Linker · Star Gladiator · Taekwon |
| Transcendent Class | rebirth_walkthrough |