file_hunter_photo_png
A guardian of nature.
While hunting leisurely in the forest, he/she decides to join the world of adventure after reading the notice recruiting adventurers posted by King Tristan III, taking it as an opportunity to use his/her skills. Trained to manipulate bows and arrows, he/she can hit a target even with his/her eyes closed. With the use of different types of traps, he/she can interrupt an enemy's path and has the ability to bring chaos upon them. His/Her goal is to attack from a distance, but using the Falcon he/she became friends with while staying in the forest, he/she is able to rush an enemy as well. The Falcon also has the keenness to keep an eye out for an opportunity to attack. The Hunter is an outstanding job that has the ability to counter and attack in any situation.
Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects (sandman inflicts the status sleep, for example) or cause elemental damage (i.e. blast_mine, land_mine) to a target.
Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores def. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill blitz_beat. If blitz_beat is not cast manually, however, the damage of blitz_beat done to each target is divided by the number of targets it hits at that instance, thus making "auto-Blitz" an inefficient method of mobbing. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.
| Item(s) (Consumed): | Varies (see table) |
| Experience: | Base EXP: | Job EXP: |
| Quest Reward(s): | Job change to Hunter |
1. Go to the Hunter Guild in hugel (which is situated north of the airship gangway). Talk with the guildmaster, Sherin, and apply to become a hunter.
Sherin tells you that candidates are required to pass three tests before they can become a hunter.
2. The first test is a personality assessment. The following are the answers to the test:
Wander around alone and search for a place.
Walk with a friend.
Hunt at a nearby field.
Go back to town.
Would it be possible to get a heal, please?
Open a chat room and wait.
Tell the person about a good place to hunt.
Guide them to their destination.
Watch, then attack when asked for help.
Try to find the owner.
3. Talk with the Guild Receptionist, ‘Demon Hunter’, on the left, who tells you that the second test consists of gathering items to make arrows. Gather the items he requests, then talk with him again.
Demon Hunter will request one of the following sets of items, chosen randomly:
4. Talk with Sherin again, who instructs you to meet a guild member in payon to take the final test.
Tip: Bring enough healing items to recover all your HP once for the final test.
file_location_of_the_guild_member_in_payon_png Location of the guild member in Payon
5. Go to the building in payon situated to the east of the central castle (payon 185, 233). Enter the first room on your right, then talk with the guild member and ask to take the final test.
The guild member will give you
file_1751_gif 200 Silver Arrows and transfer you to a waiting room. Walk forward and the examiner will explain the test to you.
The test area is a maze populated with Porings, Zombies, Archer Skeletons, and Mummies, and scattered with puddles of water. You are required to complete three objectives in order within 3 minutes to pass the test:
Kill any 4 of the monsters labelled ‘Job Change Monster’.
Open the exit by activating a switch.
Exit the maze.
All of the monsters will die once the required number of target monsters have been killed.
The six target monsters are comprised of:
1 Poring, located in the north.
3 Zombies, located in the east, west, and center.
1 Archer Skeleton, located in the east.
1 Mummy, located in the south-west.
The switch is located at the center of the maze, and can be activated by clicking it. The exit is located in the north.
Tip: You can activate the switch from a distance; you don't need to stand next to it.
You will fail the test if any of the following happens:
You kill any monster labelled anything other than ‘Job Change Monster’.
You walk in any of the puddles of water.
You fail to complete the objectives within the allocated time.
You are killed.
When you are ready to begin the test, enter the receptionist's chat room and wait until you are transferred to the test area.
6. You are awarded a
file_1007_gif Necklace of Wisdom as proof of passing the final test.
7. Return to the Hunter Guild. Give the Necklace of Wisdom to Sherin and she will make you a hunter.
Tip: Before leaving hugel, go south and kill enough monsters to learn falconry_mastery, then rent a falcon from the Falcon Breeder on the second floor of the Hunter Guild.