| This skill's information has been altered on one of the servers. Please see the “Other” section listed in the table shown below to read details about this change. |
file_high_jump_png High Jump Skill Info |
| Type: | Active Skill |
| Levels: | 5 |
| SP Cost: | Eir/Tyr: 50 Loki: 20 |
| Cast Time: | Lv1: 5 sec, Lv2: 4 sec, Lv3: 3 sec, Lv4: 2 sec, Lv5: 1 sec |
| Cast Delay: | None |
| Duration: | None |
| Target: | Self |
| Range: | 2*SkillLV cells |
| Element: | None |
| Catalyst: | None |
| Prerequisites |
| None |
You jump over 2*SkillLV cells in the direction where you are facing. If the landing cell is stepable and NOT occupied by a player, it can jump over obstacles such as walls; if the landing cell can't be used, you will just jump on the spot you are standing on and won't move. After learning this skill, the Cast Time of the emergency_call skill (if you are the Guild Leader) will double!
| Skill Level | 1 | 2 | 3 | 4 | 5 |
|---|
| Cast time (sec) | 5 | 4 | 3 | 2 | 1 |
| Leap Range (cells) | 2 | 4 | 6 | 8 | 10 |
Eir:
Loki:
None
| Skills | break_fall · prepare_axe_kick · prepare_counter_kick · prepare_round_kick · prepare_whirlwind_kick · axe_kick · counter_kick · flying_side_kick · round_kick · whirlwind_kick · running · enjoyable_rest · peaceful_rest · fighting_chant · High Jump · taekwon_mission · warm_wind |
| Quests | taekwon_kid_job_change_guide |