With Gospel, you deal damage to enemies while giving your allies special attribute bonuses. When a Paladin uses this skill, it will affect all enemies and allies within a 7×7 cells radius with a chance of (50+5*SkillLV)% every 10 seconds. Even if the caster takes damage, this skill will continue to work, but he can be silenced. When the skill is active, it will periodically drain the Paladin's HP and SP.
The paladin can not use Potions, but may receive healing magic, Gospel may cancel out all positive or negative effects on the affected targets (see below for details), but it does not stack with another Gospel. The effects (positive or negative) can NOT be avoided by Cloaking when staying in the area.
Possible effects on enemies:
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Provoke LV 10
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Reduce
aspd and movement speed to 75%
Possible effects on allies:
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Effect Chance (%) | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
| SP Cost | 80 | 80 | 80 | 80 | 80 | 100 | 100 | 100 | 100 | 100 |
| HP Reduction/10 secs | 30 | 30 | 30 | 30 | 30 | 45 | 45 | 45 | 45 | 45 |
| SP Reduction/10 secs | 20 | 20 | 20 | 20 | 20 | 35 | 35 | 35 | 35 | 35 |