file_endure_png Endure Skill Info |
| Type: | Active Skill |
| Levels: | 10 |
| SP Cost: | 10 |
| Cast Time: | Instant |
| Cast Delay: | None |
| Duration: | 7 + (3*SkillLV) sec |
| Target: | Self |
| Range: | None |
| Element: | None |
| Catalyst: | None |
| Prerequisites |
| provoke (Lv5) |
file_i_endure_png - Any players affected by this skill will have this icon.
Makes character skip “Flinch” animation when hit, thus preventing “Stun Lock”. You still take full damage from hits, but you keep on doing whatever you were doing without pause. A player on Endure status does not go to “Fighting Stance” position when attacked.
The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1 * SkillLV bonus to mdef. After the first cast you have to wait 10 seconds to cast this skill again.
The Endure effect doesn't work during War of Emperium. You only get mdef bonus.
| Skill Level | Duration | SP Cost | + MDEF |
|---|
| 1 | 10sec | 10 | +1 |
| 2 | 13sec | 10 | +2 |
| 3 | 16sec | 10 | +3 |
| 4 | 19sec | 10 | +4 |
| 5 | 22sec | 10 | +5 |
| 6 | 25sec | 10 | +6 |
| 7 | 28sec | 10 | +7 |
| 8 | 31sec | 10 | +8 |
| 9 | 34sec | 10 | +9 |
| 10 | 37sec | 10 | +10 |
This skill is unchanged and retains the original effect.
None
| Skills | auto_berserk · bash · Endure · fatal_blow · increase_recuperative_power · magnum_break · moving_hp_recovery · provoke · sword_mastery · Two-Handed Sword Mastery |
| Skills | acolyte | angelus · aqua_benedicta · blessing · cure · decrease_agility · demon_bane · divine_protection · heal · increase_agility · pneuma · ruwach · signum_crusis · teleportation · warp_portal |
| mage | cold_bolt · fire_ball · fire_bolt · fire_wall · frost_diver · increase_sp_recovery · lightning_bolt · napalm_beat · safety_wall · sight · soul_strike · stone_curse · thunder_storm |
| swordman | bash · Endure · increase_recuperative_power · magnum_break · provoke · sword_mastery |