Elemental Property. Earth is damaged most by the fire property, and does the most damage to the wind property. Weapons can be forged with an Earth property using a Great Nature.
| Enemy Level |
| Element | Level 1 | Level 2 | Level 3 | Level 4 |
| neutral | 100% | 100% | 100% | 100% |
| water | 100% | 100% | 100% | 100% |
| Earth | 100% | 50% | 0% | -25% |
| fire | 150% | 175% | 200% | 200% |
| wind | 50% | 25% | 0% | 0% |
| poison | 125% | 125% | 100% | 75% |
| holy | 100% | 100% | 100% | 75% |
| shadow | 100% | 100% | 100% | 75% |
| ghost | 100% | 75% | 50% | 25% |
| undead | 100% | 75% | 50% | 25% |
| Item Name | Effect |
|---|
| Cards | Add the chance of gaining Green Live each time a Plant monster is killed. Add 10% more tolerance against Earth Property Attack. |
| Gain immunity to the Chaos status. Increase resistance to Earth property attacks by 15%. |
| Item Name | Effect |
|---|
| Equipment |
| Item Name | Effect |
|---|
| Cards | Enchant an Armor with the Earth property. def +1. |
| Item Name | Effect |
|---|
| Equipment | An armor that is enchanted with the Earth Property. |
| Grants the user a 10% chance to completely ignore melee attack damage. FLEE + 75. Grants bonus MDEF based on refine. Adds a 10% resistance to Earth |
| Item Name | Effect |
|---|
| Cards | Increase damage on Earth property monsters by 20%. |
| Item Name | Effect |
|---|
| Equipment | Increases damage on Earth, Water, Fire and Wind Property enemies by 7% and Holy Property enemies by 5%. |
| Enchanted with the Earth Property. |
| Enchanted with the Earth Property. |
| Enchanted with the Earth Property. |
| Enchanted with the Earth Property. |
| Inflicts 5% additional damage on Undead monster and 10% additional damage on Earth, Water, Fire and Wind Property enemies. |
| Enchanted with the Earth Property. |
| Enchanted with the Earth Property. |
| Increases damage against Undead, DemiHuman and Earth Property by 10%. |
| Enchanted with the Earth Property. Pierces Defense of Brute monster. Causes Coma effect on Brute monster by a low chance. |
| Increases damage inflicted on Earth Property by 10%. Increases damage inflicted on Wind Property by 10%. Indestructible (except in upgrade attempts). |
| Item Name | Effect |
|---|
| Cards | Increase resistance to the Stone status by 15% and Earth property attacks by 5%. def +1. |
| Decreases damage from Earth Property by 20%. Increases damage dealing to Earth Property by 5%. |
| Item Name | Effect |
|---|
| Equipment | Add a 20% resistance against property attacks (All except Neutral). |
| Can never be knocked back. Receives 20% additional damage from all physical and magical sources. |
| Adds a 10% chance to return the damage of all magical and physical attacks. Increases resistance to all elements by 10%. Reduces damage from all attack types by 10%. Reduces ATK, Flee, Perfect Dodge and Hit by 90% |
| Increases damage from large size monsters by 15%. Reduces damage from small size monsters by 10%. Max HP + 20%. Reduces damage from Criticals by 20%. Perfect Dodge + 7. Luk +7. Resistance to all elements + 7% |
| Add a 20% resistance against Wind, Earth, Holy and Poison Property. MDEF + 5 |
| Increases Max HP by (4,000 + 400*Refine). Increases STR by (4 + Refine/2). Increases Resistance to Earth, Wind, Water and Fire by (10 + Refine/2)% |
| Reflect Melee damage by (10 + Refine)%. Ignore partial Defense by (10 + Refine)%. Resistance to Earth/Wind/Water/Fire increased by (10 + Refine)% |
| Reduces VIT based Defense by (5 + Refine/2). Increases Hard Defense by (3 + Refine/3)%. Reduces melee reflected damage by (10 + Refine)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine/2)%. Unbreakable |
| Reduces damage from close range attacks by (10 + Refine)%. Increases attack by (5 + Refine/2)%. Chance to break enemy's weapon when hit by (5 + Refine/2)%. Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine)%. Unbreakable |
| Item Name | Effect |
|---|
| Cards | Increase resistance to Earth property attacks by 30%. Flee +5. |
| ATK +5. Increases physical damage versus Earth property monsters by 10%. Adds Crit + 15 when fighting Brute and Plant race monsters. |
| Receives 30% more damage from Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost and Undead elements. Enables use of Level 3 Cloaking. |
| Item Name | Effect |
|---|
| Equipment | Increases 5% resistance from the monster to Water and Earth property attacks. Increases 5% resistance from Plant and Brute monster. |
| Adds resistance to ALL elements by 15%. FLEE + 30 MDEF + 5. Enables use of Level 1 Teleport. Cannot be refined, cannot be destroyed. |
| Resistance to all elements +5%. Perfect Dodge +5. Increases Max HP and Max SP by 1% per refine. MDEF + 5. Unbreakable. Unstrippable. |
| Resistance to all elements + 10%. Max HP and Max SP + 10%. After Cast Delay - 10%. MDEF + 5. ATK and MATK + 5%. Critical + 5. Hit + 10. Ignores 5% of Enemy's MDEF. Unbreakable. Unstrippable. |
| Item Name | Effect |
|---|
| Equipment | An Earth Property kunai. |
| Enchanted with the Earth Property. |
| A Bullet enchanted with the Earth Property. |
| Item Name | Effect |
|---|
| VIT + 5, Maximum HP + 15%, Maximum SP + 5%, DEF + 5, MDEF + 15. Receive 10% less damage from Water, Wind, Earth and Fire Property attacks. |
| VIT + 10. Maximum HP + 30%. Maximum SP + 10%. DEF + 10. MDEF + 20. Receive 20% less damage from Water, Wind, Earth and Fire Property attacks. |
| VIT + 2, Maximum HP + 10% |
| MDEF + 3, Maximum HP + 5%, Maximum SP + 5% |
| VIT + 3, MDEF + 3 |
| VIT + 1, MDEF + 2 |
| Item Name | Effect |
|---|
| Cashmere Set | Resistance to Earth, Wind, Water and Fire + 25% |
| Resistance to Earth, Wind, Water and Fire + 50% |
| Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/4)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases Movement Speed by (25 + Refine/2)%. All effects increase by refine. Can not be refined after creation. Unbreakable. |
| Decreases after cast delay by (5 + Refine/2)%. Ignores (2 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MDEF by (8 + Refine/2). All effects increase by refine. Can not be refined after creation. Unbreakable |
| Decreases after cast delay by (10 + Refine/2)%. Ignores (3 + Refine/3)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Adds resistance to Freeze by (65 + 5*Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable. |
| Decreases after cast delay by (10 + Refine)%. Ignores (5 + Refine/2)% elemental resistance. Chance to put enemy to Sleep when hit at (2 + 0.2*Refine)%. Increases MATK (25 + Refine)%. All effects increase by refine. Can not be refined after creation. Unbreakable |