| Combo Finish Skill Info |
| Type: | Offensive Skill |
| Levels: | 5 |
| SP Cost: | 10 + SkillLV |
| Cast Time: | Instant |
| Cast Delay: | 0.7 sec |
| Duration: | None |
| Target: | Self |
| Range: | 2 cells |
| Element: | Splash Damage, 2 cells |
| Catalyst: | 1 Spirit Sphere |
| Prerequisites |
| chain_combo (Lv3) |
Similiar in nature to chain_combo and the third move in combo skill set, Combo Finish attacks the target with massive force. Combo Finish must be casted right after a successfully Chain Combo, and also requires one Spirit Sphere to cast. If the user has 4 Spirit Spheres and is in the critical_explosion state, then the caster can chain asura_strike after Combo Finish.
Usable only after a chain_combo. Unleashes a final attack on the enemy. Damage is (240 + 60 * SkillLV)% atk.
| Level | +ATK (%) | SP Cost |
|---|
| 1 | 300 | 11 |
| 2 | 360 | 12 |
| 3 | 420 | 13 |
| 4 | 480 | 14 |
| 5 | 540 | 15 |
On all servers, this skill is unchanged and retains the original effect.
None
None
| 2nd Class Skills | absorb_spirits · asura_strike · blade_stop · body_relocation · call_spirits · chain_combo · Combo Finish · critical_explosion · dodge · finger_offensive · investigate · iron_hand · ki_explosion · ki_translation · spirits_recovery · steel_body · triple_attack |
| Transcendent Skills | chain_crush_combo · dangerous_soul_collect · tiger_knuckle_fist · raging_palm_strike |