Table of Contents

Claymore Trap


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Please see the “Other” section listed in the table shown below to read details about this change.
Claymore Trap.pngfile_claymore_trap_png Claymore Trap Skill Info
Type: Active Skill
Levels: 5
SP Cost: 15
Cast Time: Instant
Cast Delay: None
Duration: 20*SkillLV sec
Target: Ground
Range: 3 cells
Element: Fire Property
Catalyst: 2 Trap
Prerequisites
shockwave_trap (Lv1), blast_mine (Lv1)

Skill Description

A Claymore Trap is a visible trap that explodes when stepped on, hitting a 5×5 area around the target cell for [(75 + DEX / 2) * (1 + INT / 100)* SkillLV] damage.

This skill ignores def and mdef and damage modification cards for size and family, but not elemental property. This trap will affect Players in pvp zones, including the user.

If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed.

Skill Level Trap Duration
1 20 sec
2 40 sec
3 60 sec
4 80 sec
5 100 sec

Other Notes

Loki:

Upgrades

None

Obtained Via

None

Transcendent
Skills
true_sight · falcon_assault · sharp_shooting · wind_walk
3rd Class Skills no_limits · aimed_bolt