| This skill's information has been altered on one of the servers. Please see the “Other” section listed in the table shown below to read details about this change. |
file_claymore_trap_png Claymore Trap Skill Info |
| Type: | Active Skill |
| Levels: | 5 |
| SP Cost: | 15 |
| Cast Time: | Instant |
| Cast Delay: | None |
| Duration: | 20*SkillLV sec |
| Target: | Ground |
| Range: | 3 cells |
| Element: | Fire Property |
| Catalyst: | 2 Trap |
| Prerequisites |
| shockwave_trap (Lv1), blast_mine (Lv1) |
A Claymore Trap is a visible trap that explodes when stepped on, hitting a 5×5 area around the target cell for [(75 + DEX / 2) * (1 + INT / 100)* SkillLV] damage.
This skill ignores def and mdef and damage modification cards for size and family, but not elemental property. This trap will affect Players in pvp zones, including the user.
If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed.
| Skill Level | Trap Duration |
|---|
| 1 | 20 sec |
| 2 | 40 sec |
| 3 | 60 sec |
| 4 | 80 sec |
| 5 | 100 sec |
Loki:
None
None
| 2nd Class Skills | ankle_snare · beast_bane · beast_strafing · blast_mine · blitz_beat · Claymore Trap · detecting · falconry_mastery · flasher · freezing_trap · land_mine · phantasmic_arrow · remove_trap · sandman · shockwave_trap · skid_trap · spring_trap · steel_crow · talkie_box |
| Transcendent Skills | true_sight · falcon_assault · sharp_shooting · wind_walk |
| 3rd Class Skills | no_limits · aimed_bolt |