| Chain Crush Combo Skill Info |
| Type: | Offensive Skill |
| Levels: | 10 |
| SP Cost: | 2 + 2*SkillLV |
| Cast Time: | Instant |
| Cast Delay: | Lv1: 0.8 sec, Lv2: 0.8 sec, Lv3: 0.8 sec, Lv4: 0.8 sec, Lv5: 0.8 sec, Lv6: 1 sec, Lv7: 1 sec, Lv8: 1 sec, Lv9: 1 sec, Lv10: 1 sec |
| Duration: | None |
| Target: | Self |
| Range: | Melee |
| Element: | None |
| Catalyst: | 1 Spirit Spheres |
| Prerequisites |
| iron_hand (Lv5), call_spirits (Lv5), tiger_knuckle_fist (Lv2) |
Also a combination skill, can only be chained after combo_finish OR tiger_knuckle_fist. tiger_knuckle_fist can not be chained after this, but asura_strike can.
As the skills level goes up, the amount of hits you'll do, as well as overall damage, will increase. 2 Spheres are required to use this skill. If the caster still has at least one Spirit Sphere, he can follow up an asura_strike.
The longest possible combo a Champion may use is triple_attack → chain_combo → combo_finish → tiger_knuckle_fist → Chain Crush Combo → asura_strike, provided he has the necessary Spirit Spheres.
The Damage is (400 + 100 * SkillLV)% atk.
| Level | +atk (%) | Hits | Base Delay Time |
|---|
| 1 | 500% | 1 | 0.8 second |
| 2 | 600% | 1 | 0.8 second |
| 3 | 700% | 2 | 0.8 second |
| 4 | 800% | 2 | 0.8 second |
| 5 | 900% | 3 | 0.8 second |
| 6 | 1000% | 3 | 1.0 second |
| 7 | 1100% | 4 | 1.0 second |
| 8 | 1200% | 4 | 1.0 second |
| 9 | 1300% | 5 | 1.0 second |
| 10 | 1400% | 5 | 1.0 second |
On all servers, this skill is unchanged and retains the original effect.
None
None
| 2nd Class Skills | absorb_spirits · asura_strike · blade_stop · body_relocation · call_spirits · chain_combo · combo_finish · critical_explosion · dodge · finger_offensive · investigate · iron_hand · ki_explosion · ki_translation · spirits_recovery · steel_body · triple_attack |
| Transcendent Skills | Chain Crush Combo · dangerous_soul_collect · tiger_knuckle_fist · raging_palm_strike |