| This skill's information has been altered on one of the servers. Please see the “Other” section listed in the table shown below to read details about this change. |
file_blast_mine_png Blast Mine Skill Info |
| Type: | Active Skill |
| Levels: | 5 |
| SP Cost: | 10 |
| Cast Time: | Instant |
| Cast Delay: | None |
| Duration: | 30 - 5*SkillLV sec |
| Target: | Ground |
| Range: | 3 cells |
| Element: | wind Property |
| Catalyst: | 1 Trap |
| Prerequisites |
| land_mine (Lv1), sandman (Lv1), freezing_trap (Lv1) |
Blast Mine is a trap that will cause wind property damage its surrounding 3×3 cell area. Once the trap is set, the caster can move the trap by attacking before it activates and explodes.
A Blast mine is a visible trap that explodes 30 - 5 * SkillLV seconds after it is set or when an enemy steps on it, hits a 3×3 area around the target cell for [(50 + DEX / 2) * (1 + INT / 100) SkillLV] damage.
This skill ignores def and mdef and damage modification cards for size and family, but not elemental property. This trap will affect Players in pvp zones, including the user. The caster can move the trap before it's activated.
| Level | 1 | 2 | 3 | 4 | 5 |
| Trap Duration (sec.) | 25 | 20 | 15 | 10 | 5 |
Loki:
None
None
| 2nd Class Skills | ankle_snare · beast_bane · beast_strafing · Blast Mine · blitz_beat · claymore_trap · detecting · falconry_mastery · flasher · freezing_trap · land_mine · phantasmic_arrow · remove_trap · sandman · shockwave_trap · skid_trap · spring_trap · steel_crow · talkie_box |
| Transcendent Skills | true_sight · falcon_assault · sharp_shooting · wind_walk |
| 3rd Class Skills | no_limits · aimed_bolt |