Table of Contents

Blade Stop


Blade Stop.pngfile_blade_stop_png Blade Stop Skill Info
Type: Active Skill
Levels: 5
SP Cost: 10
Cast Time: Instant
Cast Delay: None
Duration: 10 + 10*SkillLV sec
Target: Self
Range: None
Element: None
Catalyst: 1 Spirit Sphere
Prerequisites
dodge (Lv5)

Skill Description

This skill operates like the knight's auto_counter, but instead “catches” an attacker, freezing both monk and target for a few moments.

Certain skills are available for you to attack with depending on Blade Stop skill level. Both Monk and attacker are stopped until the Monk uses a skill, the Monk dies, the attacker dies, or Blade Stop's duration expires.

Unlike freeze/stone status the attacker still has all flee and def. Further, if the target is a monk who also has the Blade Stop skill then both are free to use their skills (determined by their own Blade Stop skill level). This skill can not be used to counter enemy skills. Does not work against Boss monsters. Uses up 1 Spirit Sphere.

Skill range is 1 cell for barehanded and 2 cells for armed. Both characters are still able to use items and change equipment.

Skill Level Skills Catch Time Duration
1 None .5 seconds 20 seconds
2 finger_offensive .7 seconds 30 seconds
3 occult_impaction .9 seconds 40 seconds
4 chain_combo 1.1 seconds 50 seconds
5 guillotine_fist 1.3 seconds 60 seconds

Other Notes

This skill is unchanged and retains the original effect.

Upgrades

None

Obtained Via

None

3rd Class Skills gate_of_hell ·