====== Orc Memory Dungeon ====== | {{:Prepare_Counter_Kick.png|Prepare Counter Kick.png}}[[wiki:file_prepare_counter_kick_png]] | **This quest or instance can be repeated.** This quest or instance has a 2 Hour cooldown period. | ^ **Requirements** ^ | **Base Level:** | 30 ~ 255 | | **Party:** | 2+ members | ^ **Rewards** ^ ^ Experience: ^ Base EXP: ^ Job EXP: ^ | None | None | | **Quest Reward(s):** | Private Orc Hero Battle | \\ - With 2 or more people in your Party, the party leader needs speak with //Dimensional Gorge Piece// (gef_fild10 242, 202) to "Reserve the Orc's Memory". - After the dungeon is created, speak to the //Dimensional Gorge Piece// to "Enter the Dungeon". * **Note:** A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again with with the shortcut Alt+B. * **Note 2**: **There is a 2 hour time limit for completing the quest before the instance is destroyed.** - Once inside, the party leader must speak to Kruger ( 180,29) to start the instance. * **Note:** It may take several minutes for Kruger to activate. - To pass each zone on the first map, you must kill the //Enchanted Orc// in that zone. Kruger explains that each non-enchanted orc you kill will cause a High Orc to spawn near the exit. * Depending on the challenge you wish to face, you may kill only the Enchanted Orc, or instead kill everything. If enough Orcs are killed, a large mob of Stalatic Golems will spawn at the end of the 4th zone. - The first //Enchanted Orc// spawns at (142, 87). Killing it opens a portal at (168, 125). - The second //Enchanted Orc// spawns near (106, 108). Killing it opens a portal at (89, 94). - The third //Enchanted Orc// spawns at (32, 44). Killing it opens a portal at (38, 105). - The fourth //Enchanted Orc// spawns near (24, 178). Killing it opens a portal at (21, 189). - On the second map, speak to Kruger again ( 35, 169). He explains that you will need to extinguish the Braziers to proceed to the next zone. * As before, depending on the challenge you wish to face, you may kill only the specific guards, or instead kill everything. If enough Orcs are killed, a large mob of Wraiths will spawn at the end of the 4th zone. - The Braziers in the first zone are at (27, 164), (55, 154), (108, 145), and (99, 179). After being activated in order, //The Chief Orc of Safeguards// will spawn at (110, 156). Killing him will open a portal at (48, 100). - The Braziers in the second zone are at (35, 92), (33, 70), (71, 30), and (84, 50). After being activated in order, //Orc Sniper// will spawn at (67, 64). Killing him will open a portal at (101, 55). - The Braziers in the third zone are at (143, 144), (162, 134), (145, 116), and (137, 98). After being activated in order, //Depraved Vengeful Orc Spirit// will spawn at (156, 147). Killing him will open a portal at (167, 104). - After the //Depraved Vengeful Orc Spirit// dies, a //Depraved Orc Hero// and //Shaman Cargalache// will spawn in the 4th zone.