====== Maximum SP ====== ===== General ===== Max SP affects SP Recovery, [[wiki:increase_sp_recovery]], and [[wiki:spiritual_cadence]]. ===== Calculation ===== var BASE_SP = 10; BASE_SP += BASE_LEVEL * SP_JOB; var MAX_SP = BASE_SP; MAX_SP = Math.floor( MAX_SP * (1 + INT * 0.01) ); MAX_SP += SP_MOD_A; MAX_SP = Math.floor( MAX_SP * (1 + SP_MOD_B * 0.01) ); MAX_SP = Math.floor( MAX_SP * TRANS_MOD ); Where: **SP_JOB**: See the job modifier table **SP_MOD_A**: Sum of additive modifiers **SP_MOD_B**: Sum of multiplicative modifiers **TRANS_MOD**: 1.25 for transcendent classes, 1 otherwise Notes: ===== Job Modifiers ===== ==== Novices ==== ^ [[wiki:novice]] ^ [[wiki:super_novice]] ^ | 1 | 1 | ==== First Job Classes ==== ^ [[wiki:swordman]] ^ [[wiki:archer]] ^ [[wiki:thief]] ^ [[wiki:acolyte]] ^ [[wiki:merchant]] ^ [[wiki:mage]] ^ [[wiki:taekwon_kid]] ^ [[wiki:ninja]] ^ [[wiki:gunslinger]] ^ | 2 | 2 | 2 | 5 | 3 | 6 | 2 | 3 | 4 | ==== 2-1 Job Classes ==== ^ [[wiki:knight]] ^ [[wiki:hunter]] ^ [[wiki:assassin]] ^ [[wiki:priest]] ^ [[wiki:blacksmith]] ^ [[wiki:wizard]] ^ [[wiki:taekwon_master]] ^ | 3 | 4 | 4 | 8 | 4 | 9 | 4 | ==== 2-2 Job Classes ==== ^ [[wiki:crusader]] ^ [[wiki:dancer]]/[[wiki:bard]] ^ [[wiki:rogue]] ^ [[wiki:monk]] ^ [[wiki:alchemist]] ^ [[wiki:sage]] ^ [[wiki:soul_linker]] ^ | 4.7 | 6 | 5 | 4.7 | 4 | 7 | 9 |