====== Artistry and Crafting System ====== {{:crafting:artistry_header.png?nolink|}} ''Specialized crafting systems that allow players to create weapons and equipment beyond normal Whitesmith capabilities, including Bows, Katars, Rods, Armors, and various accessories.'' ---- ===== (i) Overview ===== The Artistry and Crafting System provides three distinct crafting disciplines, each located in different cities and specializing in different types of equipment. Unlike regular forging, these systems allow creation of specialized gear not normally available through traditional means. * **Three Disciplines:** Handicrafting, Metalworking, and Tailoring * **Specialized Gear:** Create weapons and armor that Whitesmiths cannot normally craft * **Refine Rates:** All crafted equipment has a chance to gain refine rates during creation * **No Further Refining:** Once crafted, equipment cannot be refined further through normal means ---- ===== (H) Handicrafting ===== Located in **Veins**, this discipline focuses on delicate craftsmanship using natural materials. * **Materials Used:** Woods, jewels, precious metals, and miscellaneous items * **Items Crafted:** * **Weapons:** Whips, Instruments, Bows, Books, and Rods * **Accessories:** Various jewelry and decorative items * **Other:** Occasional pets, consumables, and trinkets See More : [[crafting:artistry_crafting_system:Handicrafting]] ---- ===== (M) Metalworking ===== Located in **Einbech**, this discipline specializes in heavy metalworking and defensive gear. * **Materials Used:** Similar to regular forging materials with defensive focus * **Items Crafted:** * **Armor:** Physically defensive and offensive armors * **Shields:** Various protective shields * **Weapons:** Guns and Katars * **Ammunition:** Bullets See More : [[crafting:artistry_crafting_system:Metalworking]] ---- ===== (T) Tailoring ===== Located in **Alberta**, this discipline focuses on fabrics, fibers, and leathers. * **Materials Used:** Plants, animal hair fibers, and leathers * **Items Crafted:** * **Cloth Equipment:** Magically-imbued garments with strong magical properties * **Leather Equipment:** Gear suitable for agile attackers * **Various:** Other fabric-based items See More : [[crafting:artistry_crafting_system:Tailoring]] ---- ===== (!) Important Notes ===== * **Refine Rates:** All crafted equipment has a chance to gain refine rates during the crafting process. Player stats do not affect these rates. * **No Post-Craft Refining:** Once an item is successfully crafted, it cannot be refined further through normal methods. * **Stat Scaling:** All equipment effects are raised according to the refine rate level obtained during crafting. * **Warning:** Do not wear Incantation Samurai Card or any other cards that cause HP loss during crafting, as this will interrupt the process and cause loss of materials. ---- ===== (C) Crafting Benefits ===== * **Unique Items:** Access to equipment not available through other means * **Specialized Stats:** Tailored equipment for specific playstyles (magical, physical, defensive) * **Built-in Refining:** Chance for pre-refined equipment during creation * **Diverse Materials:** Utilization of various material types across different disciplines //This system offers crafters the opportunity to create specialized, high-quality gear that complements specific character builds and playstyles.//