crafting:npc_enhancement
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| crafting:npc_enhancement [2025/09/14 18:34] – created lokiuser5 | crafting:npc_enhancement [2025/09/14 18:36] (current) – [🔄 Updated Refinement System] lokiuser5 | ||
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| + | ===== 🔧 NPC Enchantment ===== | ||
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| + | NPC Enchantment refers to special services offered by in-game NPCs that allow players to enhance their equipment beyond normal upgrading. These systems can add **slots**, **extra stats**, or **unique properties** to gear. | ||
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| + | ---- | ||
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| + | ==== ⚒️ Types of NPC Enchantments ==== | ||
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| + | The following enchantment systems are available: | ||
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| + | * **Refinement System** – Standard weapon and armor upgrading. | ||
| + | * **Updated Refinement System** – Adjusted mechanics with improved safety. | ||
| + | * **Socket Enchant** – Adds card slots to certain gear. | ||
| + | * **Hidden Enchant** – Grants random stat bonuses (+1 ~ +10). | ||
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| + | Each system has its own rules, success rates, and costs. | ||
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| + | ---- | ||
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| + | ==== 🛠️ Refinement System ==== | ||
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| + | The most common form of NPC enhancement. Weapons and armors can be upgraded to increase their effectiveness. | ||
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| + | * Increases **ATK** (for weapons) or **DEF** (for armors). | ||
| + | * Refine level ranges from **+1 to +10 (or higher depending on server rules)**. | ||
| + | * Risk of breaking the item on failure. | ||
| + | * Special materials like **Oridecon** or **Elunium** are required. | ||
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| + | ---- | ||
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| + | ==== 🔄 Updated Refinement System ==== | ||
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| + | An improved refinement mechanic that reduces risk or adds special options. | ||
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| + | * May allow **safe refine** up to certain levels. | ||
| + | * Sometimes uses **special ores** (e.g., Enriched Oridecon/ | ||
| + | * Gives better success rates compared to normal refining. | ||
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| + | See more: [[crafting: | ||
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| + | ---- | ||
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| + | ==== 💎 Socket Enchant ==== | ||
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| + | Adds **extra card slots** to eligible equipment. | ||
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| + | * Not all equipment can be socketed. | ||
| + | * Success is not guaranteed — failure may break the item. | ||
| + | * Cards and previous refinements are destroyed when the process succeeds. | ||
| + | * Used mainly to give older gears more versatility. | ||
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| + | See more: [[crafting: | ||
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| + | ---- | ||
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| + | ==== ✨ Hidden Enchant ==== | ||
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| + | Randomly adds stat bonuses to armor, ranging from **+1 to +10** on any of the six base stats. | ||
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| + | * STR, AGI, VIT, INT, DEX, or LUK. | ||
| + | * Different NPCs specialize in different enchant ranges (+1 ~ +3, +4 ~ +6, etc.). | ||
| + | * Costs Zeny to attempt. | ||
| + | * Risk of breaking the armor if enchant fails. | ||
| + | * Cards and refine levels are lost when enchanting. | ||
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| + | See more: [[crafting: | ||
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| + | ---- | ||
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| + | ==== 📌 Summary Table ==== | ||
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| + | ^ Enchantment ^ Function ^ Risk ^ Materials Needed ^ | ||
| + | | Refinement System | Increase ATK/DEF | Breaks on fail | Elunium, Oridecon | | ||
| + | | Updated Refinement | Safer refining, improved rates | Low/medium | Special ores | | ||
| + | | Socket Enchant | Adds card slots | High (breaks item) | Zeny only | | ||
| + | | Hidden Enchant | Random stat bonuses | High (breaks item) | Zeny only | | ||
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| + | ---- | ||
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| + | ✨ NPC Enchantments allow players to take their gear beyond standard upgrades — but remember, power always comes with risk! | ||
