crafting:artistry_crafting_system
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| crafting:artistry_crafting_system [2025/09/14 18:31] – [(M) Metalworking] lokiuser5 | crafting:artistry_crafting_system [2025/09/14 18:43] (current) – [(T) Tailoring] lokiuser5 | ||
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| + | ====== Artistry and Crafting System ====== | ||
| + | {{: | ||
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| + | '' | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== (i) Overview ===== | ||
| + | |||
| + | The Artistry and Crafting System provides three distinct crafting disciplines, | ||
| + | |||
| + | * **Three Disciplines: | ||
| + | * **Specialized Gear:** Create weapons and armor that Whitesmiths cannot normally craft | ||
| + | * **Refine Rates:** All crafted equipment has a chance to gain refine rates during creation | ||
| + | * **No Further Refining:** Once crafted, equipment cannot be refined further through normal means | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== (H) Handicrafting ===== | ||
| + | |||
| + | Located in **Veins**, this discipline focuses on delicate craftsmanship using natural materials. | ||
| + | |||
| + | * **Materials Used:** Woods, jewels, precious metals, and miscellaneous items | ||
| + | * **Items Crafted:** | ||
| + | * **Weapons: | ||
| + | * **Accessories: | ||
| + | * **Other:** Occasional pets, consumables, | ||
| + | See More : [[crafting: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== (M) Metalworking ===== | ||
| + | |||
| + | Located in **Einbech**, | ||
| + | |||
| + | * **Materials Used:** Similar to regular forging materials with defensive focus | ||
| + | * **Items Crafted:** | ||
| + | * **Armor:** Physically defensive and offensive armors | ||
| + | * **Shields: | ||
| + | * **Weapons: | ||
| + | * **Ammunition: | ||
| + | See More : [[crafting: | ||
| + | ---- | ||
| + | |||
| + | ===== (T) Tailoring ===== | ||
| + | |||
| + | Located in **Alberta**, | ||
| + | |||
| + | * **Materials Used:** Plants, animal hair fibers, and leathers | ||
| + | * **Items Crafted:** | ||
| + | * **Cloth Equipment: | ||
| + | * **Leather Equipment: | ||
| + | * **Various: | ||
| + | See More : [[crafting: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== (!) Important Notes ===== | ||
| + | |||
| + | * **Refine Rates:** All crafted equipment has a chance to gain refine rates during the crafting process. Player stats do not affect these rates. | ||
| + | * **No Post-Craft Refining:** Once an item is successfully crafted, it cannot be refined further through normal methods. | ||
| + | * **Stat Scaling:** All equipment effects are raised according to the refine rate level obtained during crafting. | ||
| + | * **Warning: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== (C) Crafting Benefits ===== | ||
| + | |||
| + | * **Unique Items:** Access to equipment not available through other means | ||
| + | * **Specialized Stats:** Tailored equipment for specific playstyles (magical, physical, defensive) | ||
| + | * **Built-in Refining:** Chance for pre-refined equipment during creation | ||
| + | * **Diverse Materials: | ||
| + | |||
| + | //This system offers crafters the opportunity to create specialized, | ||
