Table of Contents

Water Ball

This skill's information has been altered on one of the servers.
Please see the “Other” section listed in the table shown below to read details about this change.
Water Ball Skill Info Type: Offensive Skill
Levels: 5
SP Cost: 15 + 5*(SkillLV/2 rounded down)
Cast Time: Lv1: 1 sec, Lv2: 2 sec, Lv3: 3 sec, Lv4: 4 sec, Lv5: 5 sec, Lv6: 6 sec, Lv7: 7 sec, Lv8: 8 sec, Lv9: 9 sec, Lv10: 10 sec
Cast Delay: None
Duration: None
Target: Enemy
Range: 9 cells
Element: Water Property
Catalyst: None
Prerequisites
cold_bolt (Lv1), lightning_bolt (Lv1)

Skill Description

Hits the target up to LV*LV-1 times with a Water elemental attack of (100 + 30 * SkillLV)% MATK. You must stand on water or on a deluge (Sage skill) cell to successfully use this spell.

The damage for each hit is calculated individually and the damage numbers do not show as adding up, also casting lex_aeterna (Priest Skill) on the target will only affect the first hit.

This is the strongest single target spell in-game. The number of water balls that you are actually able cast also depends on the amount of water you are standing in.

In any given X by X grid, the game determines that you are surrounded by (X*X)-1 cells. So, at level 4/5 Waterball, you can cast up to (5 * 5) - 1, or 24 water balls.

However, if you're only standing in a 3×3 pool, you will only cast 8 water balls. If you're standing in a freaky grid (like a partially-used deluge), the number of balls cast is equal to the number of water-occupied cells in your grid, so if you're in a cell like this:

O = empty
X = water
* = player

OOOOO
OOOOO
XX*XX
OOOOO
OOOOO

…you'll only cast 4 water balls with level 4/5. With level 2/3, you'll only cast 2 water balls, since only 2 are in the 3×3 grid surrounding you.

This is particularly useful to keep in mind when you're with a deluge Sage, since Water ball uses up the deluge cells. You can determine which cells are used by how you stand in the cast area (every cast will wipe out the respective grid section around you, centered on you), and maximize the effectiveness of the water ball spells you cast.

Level 1 2 3 4 5 6 7 8 9 10
SP Cost 15 20 25
MATK% 130 160 190 220 250 280 310 340 370 400
Cells 1×1 3×3 5×5
# of Waterballs 1 9 25
Cast Time 1 Sec. 2 Sec. 3 Sec. 4 Sec. 5 Sec. 6 Sec. 7 Sec. 8 Sec. 9 Sec. 10 Sec.

Other Notes

Loki & Tyr:

Upgrades

None

Obtained Via