F
| Requirements |
|---|
| Base Level: | 50 |
| Item(s) (Consumed): | 100 Fluff, 50 Poison Spore, 30 Scorpion Tail, 20 Rotten Bandage, 15 Little Evil Horn, 10 Empty Test Tube, 2 Yggdrasil Leaf, 10 Green Herb, Various Art Items, 10 Royal Jelly, 20 Honey, 30 Bear's Footskin, 1 Hinalle Leaflet, 1 Ment, 1 Empty Bottle, 5 Mini Furnace, 2 Oridecon Hammer, 1 Golden or Emperium Anvil, 1 Mr. Smile, 10 Worn Out Page, 1 Glasses, 4 Resin, 12 Stone Heart, 375 Coral Reef |
| Item(s) (Not Consumed): | 1 Level 4 Weapon |
| Zeny: | 100,000 Zeny |
| Quest Corequisite(s): | umbala_language_quest, piano_keys_quest |
| Rewards |
|---|
| Items: | 3 Panacea, 10 Candy, Lucifer's Lament, the_sign -OR- 1 Old Purple Box |
| Experience: | Base EXP: | Job EXP: |
|---|
| 3,000,000 -OR- 500,000 |
| Quest Reward(s): | Cursed Water Fountain, Access to Geffenia |
1. Read the announcement on one of the Sign boards in one of the following cities:
2. Go to prontera and enter a building (Located at 263, 275) and talk to Archeologist Metz (Located at 227, 45) about the announcement. Speak to him again, and agree to help him. Once he mentions Arian, travel to Morocc for your first test.
3. Go to morocc and enter a building (Located at 283, 173). Talk to the rogue, Arian (Located at 115, 154) for the first test. He desires the following sets of items:
4. After Arian has all the items he wanted, speak to the Young Man, Gaanan (Located at 114 162) above him. Gaanan will asks 5 questions, to which the answers are:
Once you have answered all the questions correctly, talk to him again and he will reward you for passing.
5. For your second test, head to payon and enter a building (Located at 130, 204). Inside, head three rooms south-west from the entrance and talk to Daewoon (Located at 11, 31). Start your conversation with him and when prompted to begin his test, the best possible answers to his questions are:
If you passed his test, he will hand reward you.
6. Go to al_de_baran and enter a building (Located at 223, 56) to talk to Sir Jore (Located at 155 101). He needs your help to gather some items after failing his experiment:
7. After collecting the items, Sir Jore requires information about the Stone of Sage from two famous alchemists. Talk to Piru Piru (Located at 156, 118), just north west from Sir Jore and she'll reveal the location of the two alchemists: the south forest.
8.First, find the daughter Pleur (Located at 57, 151) on Hidden Temple F2.
9. Once you get close to her, either one of two possible things could happen:
10. Once caught up with them (Located at 14, 183 & 16, 183), talk to Gordon and select “Roar~!” Harmless monsters will spawn. Speak to him again about the Stone. You will be teleported to Mt. Mjolnir 12 after your conversation with him.
11. Go back to Tell Sir Jore and tell him all about your discovery. He will ask you about the Stone of Sage and you will need to respond by entering Red Gemstone. Once successful, he will reward you and mention Jesqurienne from Geffen.
12. Go to geffen and enter a building (Located at 168, 170) around the north-east section of the map to find a female drinker named Jesqurienne (Located at 59, 74). Tell her you've heard of her, and then call her a stuck-up chick to accept her challenge. Talk to her boyfriend Aaron at the same table to begin the challenge. In order to win, more questions must be answered correctly than Jesqurienne. The ten multiple choice questions presented will also be chosen at random. Examples of some questions are:
Once you've beaten her, she will ask you to tell her your name and she will reward you.
13. Go to comodo and enter the Comodo Casino (Located at 153, 97). Proceed to the second floor and talk to the Strange Guy, Dearles (Located at 88, 51). He will need 30,000 Zeny from you to start his challenge. At night, he will ask you for some artsy items. You need to collect a total of 11 or more points in order to continue. Here is a list of items and its respective points:
1 Point
2 Points
3 Points
4 Points
7 Points
14. Once you have obtained enough points, Dearles will propose a dance test. Follow these steps in order to finish this part of the quest:
up left down right down left & up right down right down left & up right & up left & stay center down left & down right & down left down right & center & down right down left & up left & up right & down right & center down left & up right & up left & down right up right & down right & up right & down right up left & up right & center & up right & down left & down right
Once the examiner confirms that you have passed the test, talk to Dearles and he will reward you.
15. Go to alberta and enter the building (Located at 93, 203). Head upstairs and enter the first room. Talk to Bakerlan (Located at 125, 101), the Wealthy looking Merchant and he will tell you that he's busy, talk to him again and he'll ask you to prove you've got the other 5 Crumb of Sobbing Starlight and sends you to his butler for a delivery job. Go to the first floor of the building and look for a Refined Steward, Mahatra (Located at 114 178). He will require you to send a Stone to Knight in Yuno.
16. Go to yuno and find a Knight, Leibech (Located at 330, 100). He gives a Receipt in turn for the Stone. Then head back for Mahatra.
17. Mahatra needs you to find his boss. Bakerlan will require you to get more experience and guides you back to Mahatra to undertake another test. He requires you to help a maid, Seylin (Located at 154, 171) in the second floor corridor. Seylin will ask your help to get a Vigorgra as a gift for her brother.
18. Go to al_de_baran, enter the Alchemist Guild (Located at 68, 56), go down the stairs and the room to the right to find an Alchemist named Melkaba (Located at 169, 162). He will help you create Vigorgra by bringing him the following ingredients:
Upon success, he will give you a Vigorgra.
19. Once you have a Vigorgra, go back to Seylin. She'll need the Vigorgra and a letter send to her brother at Prontera Castle.
20. Go to prontera and enter the Prontera Castle and find her brother, Maruin (Located at 219 146) the Soldier right at the entrance. After he gets the items, return to Seylin. Then go downstairs and talk to Mahatra. He will send you up to Bakerlan. Finally Bakerlan says you've passed the test and rewards you for your efforts.
21. Go to prontera and return to Metz. He will provide more information about the Crumb of Sobbing Starlights and reward you with the last piece.
1. Continue talking to Metz and he tells you that if you can merge all the Crumb of Sobbing Starlights into a Sobbing Starlight, he'll reveal more secrets. He will then tell you the location of the only Blacksmith from Geffen who can forge it and perform such task.
2. Go to geffen and enter the building (Located at 138, 101) to find a Lonely Looking Woman, Brenda (Located at 159, 48). Ask her about her husband, Engel Howard and she will tell you her family's story. After that, go talk to Cute Girl, Liana (Located at 171, 42). She will ask you to send a Picture Letter to her father. To get the drawing you must respond with “…” after telling Liana her dad misses her.
3. Head to the Coal Mines F2 to find her father. Find Engel (Located 88, 295) by using the hidden path (Located at 64, 295).
4. Give the Picture Letter to him and tell him your intentions. He will ask you to gather items to forge the Sobbing Starlight.
After you pass over the items he needs, he'll ask you send the a letter to his Wife while waiting for him to complete the forging.
5. Go back to geffen and pass the letter to his Wife, Brenda. Before you leave make sure to talk to the Cute Girl, Liana for a reward.
6. Go back to to Engel. If he failed to forge it, recollect the ingredients and use a higher quality anvil instead. If he succeeds, he will give you the forged item.
7. Go back prontera and return to Metz. Tell him the good news and he's very happy with your achievments. Unfortunately, he can't read the ancient words inside of it, so he guides you to search for a Magician named Dhota in Geffen.
8. Go to the geffen and head to the Geffen Tower (Located at 120, 110) to find Annoyed Man, Dhota (Located at 118, 36) at the highest floor. Tell him about the Sobbing Starlight and he'll ask you to go to umbala to get the solution instead.
9. Go to umbala and talk to a Native named Laotan (Located at 163, 256) for clue. He will only exchange the clue if you bring him a:
10. Follow the instructions of the Native. Go to Umbala Dungeon F1 and find a building (Located at 129, 90). You will find a Fastidious-Looking Guy, Cyon (Located at 27, 23). Tell him your intentions he'll ask you to collect:
After bringing him the required items he will give you an important document.
11. Once you have the documents, return to Metz.
1. Talk to Metz and he mentions an old man, Frank, who can translate the Record of Ancient Language.
2. Go to alberta and find a Fastidious Old Man, Frank (Located at 165, 83). He is talking to himself and seems to be mumbling about his eyesight. Go to the Alberta's Armor Dealer and buy him a pair of:
3. Once you bring him Glasses, he'll help translate the Record of Ancient Language. Keep talking to him and he'll eventually give you a translated version of the record.
4. Go to Geffen Field 07 and examine the Giant Telescope (Located at 178, 244). You will need to bring some items:
5. With the items in hand, walk up to the telescope there to find an entrance to the Valkyrie Temple. Keep going up to find Valkyrie, Sandra (Located at 48, 85). After speaking to her, she teleports you back to geffen.
6. Return to Metz and he will guide you to Niflheim.
7. Go to niflheim and find a Pleasant-Featured Lady, Serin (Located at 313, 70). She will ask for your help and reply with “Sure, go ahead”. Show more interest by replying “Sure, let's do it”. Your next answer will determine how you wish to continue the quest.
1. Talk to Serin and tell her “I understand.”. You will need to track down a Kid, Alakina Anne (Located at 169, 162). She'll cry about wanting to go back home. After talking to her again and ask her “About the curse”. She will then give you a few pointers.
2. Next, without clicking it, walk near the Cursed Spirit, Ashe Bruce (Located at 350, 258). He senses your strength, select the Pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (a hidden 4th option). It takes a few tries of inputting this spell until his curse is finally broken.
3. If you're successful in breaking the witch's curse, he will reward you with a spell book.
4. Go near Alakina Anne and she'll ask for help to go back. Choose “What can I do?” and then go find the Witch at the Witch Tower.
5. Go to the Witch Tower (Located at 254, 191) and follow the carpet in the Piano room to enter the Witch's Room. Walk near the Witch, Kirkena (Located at 188, 168) for her to initiate a conversation. Hand in over the Witch's Spell Book then ask her to “Send a child back”. Keep on talking to her and she will give you and item to help the child.
6. You will be trapped n her room. The only way to escape is to use a Butterfly Wing, warp_portal, or click her head and be sent to the umbala Jump Point.
7. Walk near Alakina Anne to give the wing and she'll thank you. Walk near her again and she'll say you lied to her, and she still can't go back.
8. Go back to Kirkena for an explanation. She'll say the Wing Of Crow can only be used by living people. It means that the kid is already dead.
9. You tried your best, and you must now head back to Serin. She will thank you even if you were unable to help the child. As she promised, she'll give you her important item as a reward.
10. Talk to Serin again and she'll ask you to find Greyryu the Poet. Head over to a Niflheim building (Located at 187, 241) and you'll find Crayu (Located at 105, 81). Walk near him and he will start to ask you questions. After answering a few questions he asks you to find Gen.
11. You'll find a Depressing Man, Gen (Located at 146 241) just west of the building you entered. Talk to him and you'll find out that he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.
1. Find a Depressing Man, Gen (Located at 146, 241). Talk to him and you find out that he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.
2. Go to the Witch Tower (Located at 254, 191) and follow the carpet in the Piano room to enter the Witch's Room. Walk near the Witch, Kirkena (Located at 188, 168) for her to initiate a conversation. Walk near the Witch, Kirkena (Located at 188, 168) for her to initiate a conversation. She will ask you to find her Witch's Spell Book.
3. Next, without clicking it, walk near the Cursed Spirit, Ashe Bruce (Located at 350, 258). He senses your strength, select the Pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (a hidden 4th option). It takes a few tries of inputting this spell until his curse is finally broken.
4. If you're successful in breaking the witch's curse, he will reward you with a spell book.
5. Go back to the witches castle. Enter the witches room by clicking on the speech bubble next to the Portait in the 2nd floor (Located at 139, 176). Return to Kirkena and hand her in the Witch's Spell Book.
1. Walk near the Witch, Kirkena and she'll tell you about the dangers of the quest. She will tell you that you need to prove yourself by bringing her the Symbol of the Nine Realms and asks you to keep it as a secret. Walk near her again and she'll tell you to enter through the headstone near the stairs on the second floor the next time you visit.
2. Go to Serin and she'll tell you things that the Witch didn't tell you. She also wants you to inform her first-hand once you get the Symbol of the Nine Realms from the Ruler of the Dead and listen to the reasons why she needs these powers.
3. Go to Geffen Field 07 and go back to the Giant Telescope (Located at 182, 241) to enter the Valkyrie Temple. Talk to Valkyrie, Sandra and she'll say she can't help you, but she'll give you support mentally.
4.Go back niflheim to find more clues. You find a Mad Man, Laichin (Located at 102, 54) and he seems to have information you need. In order for him to share information, first, you will need to pay him 40,000 Zeny. Then, you will need to pay him 20,000 Zeny again.
5. Listen carefully to the locations that he will give you. The locations are random for each person and you will be given 4 locations out of 8. Follow the exact sequence that he mentions.
6. Go to Glast Heim Dungeon 02, the lowest cave of Glast Heim and bring a Level 4 weapon from before the 10.1 update.
| Number | Description | Cordinates |
|---|
| 1 | big 10 o'clock | (43, 251) |
| 2 | small 11 o'clock | (123, 230) |
| 3 | big 1 o'clock | (263, 267) |
| 4 | very small 11 o'clock | (118, 183) |
| 5 | big 4 o'clock | (273, 97) |
| 6 | small 6 o'clock | (138, 72) |
| 7 | big 7 o'clock | (19, 27) |
| 8 | big 5 o'clock | (268, 33) |
7. Once there, examine the Mysterious Energy and it'll pop up with 3 types of message.
You sense a strange, mysterious energy emanating from this area. For some reason, this power strikes you with a faint feeling of sadness
With the weapon you have currently, it's impossible to break the seal.
You hit the seal as hard as you can with the weapon in your hand, however the seal is merely shaken by the force of your blow. Perhaps you need something more powerful to break this seal.
Once successful, you'll get the Fragment of Soul. When you break the fourth seal, you'll get Whisper of Soul.
8. Go back to niflheim and talk to Depressing Man, Gen. He will identify himself as a servant to his master, Lady Hell. His master is looking for the Whisper of Soul and he'll send you to an Unknown Area where his master resides.
9. Head up to the Unknown Area. Pass by the fountain and keep moving upward and you'll find the Queen of the Dead, Lady Hell. Talk to her and she will exchange an important item for the Whisper of Soul.
At this point, you can turn in Empty Bottles for Cursed Water from the fountain.
10. Once you have the Symbol of the Nine Realms, you will not have to choose who to show it first:
1. If you chose the Witch, Kirkena, go find her in her room through the headstone near the stairs on the second floor.
2. She'll ask for the Symbol of the Nine Realms and explain the reasons she needs it. If you received Serin's Gold Ring earlier, she'll take it from you but will return it later. After that she'll give you:
With Witch's Medal, you can bring 4 more party members to assist you in defeating the quest monsters later on. You will need to talk to the Witch to enter Serin's room before others can follow. In order for the others to help you fight, they will need to talk to the same gravestone that you do in order to get into the witch's room. They will need to have the seal on them. Do not let the extra partners lose any of the Witch's Medal, they will need to be returned.
3. Kirkena found the location of Serin. Once you're ready, she will send you to the instance Serin's room. If you have people helping you, they'll be sent to along with you. Talk to her and choose to “Stop her.”
4. Serin will summon monsters to attack you. Try not to stand near her when you talk to her. You'll need to defeat these monsters to continue:
5. Once you beat the monsters, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Niflheim. Later on she'll send you back to the Witch's room. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
6. If you fail, the rest of the quest NPCs will no longer talk to you. Return to Metz in prontera to receive:
1. If you chose Pleasant-Featured Lady, Serin, go find her and pass her the Symbol of the Nine Realms. She'll send you directly to her room.
2. In the room listen to her reasons for using the Symbol of the Nine Realms. With some doubt, you must “Stop her.” When prompted with a dialog box (there are three), choose the 1st option (“But why…?”), then the first option again (note that there are no other options for the first two dialog boxes), then when it gives you two options, choose the 2nd option (“No, you have to be stopped”). WARNING: When it prompts you with the third dialog box with two options, if you choose the first option (“Alright, I'll let you go.”) then you will automatically fail the quest. If done correctly, She will then summon 1 Dark Illusion to attack you. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
3. Once you beat the Dark Illusion, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Niflheim. Later on she'll send you back to the Witch's room.
4. If you fail, the rest of the quest NPCs will no longer talk to you. Return to Metz in prontera to receive:
1. Talk to Kirkena and she's happy you stopped Serin. If you took the Witch path above, bring her back all the 5 Witch's Medal and she will reward you with experience points. She now asks you to talk to Lady Hell
2. Before talking to Lady Hell, if you have received Serin's Gold Ring, return it to Serin.
3. Talk to Depressing Man, Gen to enter to Lady Hell's room. Talk to Lady Hell but she won't have much to say.
4. Go back to the Valkyrie Temple and talk to Sandra. She's happy that you can complete the quest, and proved your courage to God. As a reward, she will give you a proof that you are God's Chosen One and with this item, you will be able to enter Valhalla.
5. Go back to prontera and pass the_sign to Metz. He's pretty excited about your acomplishments and he will start to study the relic. It will take him a few hours to study the_sign. Refer to the following table for the time slots:
| Time you gave the item | Time you need to pick it up between |
|---|
| 00:00 - 01:59 | 04:00 - 05:59 |
| 02:00 - 03:59 | 06:00 - 07:59 |
| 04:00 - 05:59 | 08:00 - 09:59 |
| 06:00 - 07:59 | 10:00 - 11:59 |
| 08:00 - 09:59 | 12:00 - 13:59 |
| 10:00 - 11:59 | 14:00 - 15:59 |
| 12:00 - 13:59 | 16:00 - 17:59 |
| 14:00 - 15:59 | 18:00 - 19:59 |
| 16:00 - 17:59 | 20:00 - 21:59 |
| 18:00 - 19:59 | 22:00 - 23:59 |
| 20:00 - 21:59 | 00:00 - 01:59 |
| 22:00 - 23:59 | 02:00 - 03:59 |
It should be made aware that you have to visit within that exact window of opportunity. For example, if you drop off the sign at 07:00 server time, then you'll need to pick it up between 10:00 and 12:00 server time. If you don't, you'll need to wait until the next 10:00 to 12:00 server time.
6. After studying the_sign, Metz will ask you to bring it to Engel Howard (Located at 89, 295) at Coal Mines F2 to fix it. Engel will take a few hours to fix the_sign into an equippable accessory. Refer to table shown above for the time slots.
7. Bring the_sign back to Metz. He will find out the truth about the_sign and will thank you for fulfilling his dreams. He will reward you with:
8. Go to niflheim and bring the_sign and the Sobbing Starlight to Gen (Located at 146 241). He will warp you to Lady Hell's room. Pass the Sobbing Starlight to her. Then sit back and watch the fireworks display! Afterwards, she will give you:
9. In geffen, go to the Geffen Fountain and click on it to enter Geffenia. The portal will open temporarily north of the Fountain, and anyone regardless of class, level, or having done the quest may enter it. Be warned however that this map has strong monsters.
| The Sign Arc Quests |
|---|
| First Quests | Final Quest |
|---|
| umbala_language_quest | → | The Sign Quest |
| Towns | Glastheim · Itty Bitty Poring City · Nieve and Orc Village · New World · The Abbey |
| Fields/Dungeons | · Amatsu Dungeon · Ayothaya Dungeon · Dewata Dungeon · Dimensional Gorge · Geffenia · Juperos · Kiel Hyre Dungeon · Lighthalzen Dungeon Moscovia Dungeon · Nameless Island and Cursed Monastery · Nightmare Pyramids (Level 2) Nidhogg's Dungeon · Splendide and Manuk Fields · Prontera Culvert · Rachel Sanctuary · Scaraba Hole · Thanatos Tower · Turtle Island |