====== Perfect Dodge ====== //Also known as **Lucky Dodge**//. ===== Description ===== Every character starts with a value of 1. 10 [[wiki:luk]] increases your Perfect Dodge by 1. * Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value. * It is calculated before [[wiki:flee]] hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him. * Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect. * It does not work against skill attacks, traps, or magic. * This overrides (potential) critical hits. * Does not have a cap. Thus, 100% Lucky Dodge is possible. ==== Note ==== * Homunculus' flee is similar to this, as it is not reduced by the mob effect. ===== Calculation ===== var LUCKY = 1; LUCKY += LUK * 0.1; LUCKY += LUCKY_MOD; LUCKY_MOD : Sum of modifiers LUCKY is assumed to be accurate to one decimal. (verify?) * Every 2 Perfect Dodge over 50 will increase the hit rate of skills by 1%. This hit rate is a total addition. (e.g. a player with 100 PD and 800 flee gets hit by a player with 600 hit, normally the attacker would miss 100% of their normal hits and 100% of their skills. In this new case, the attack would miss 100% of their normal hits and hit 25% of their skills.)